January 2012
1 post
4 tags
Jan 19th
51 notes
October 2011
1 post
4 tags
Oct 20th
19 notes
August 2011
1 post
2 tags
Attention Hadopi ! →
Si vous téléchargez trop vous risquez de tombé sur ce genre de courrier faites gaffe les mecs !
Aug 18th
2 notes
July 2011
1 post
4 tags
Jul 21st
May 2011
1 post
4 tags
May 30th
1 note
April 2011
1 post
3 tags
Gamma Correction
On twitter I saw this tweet from John Carmack And it’s remember me an entry on the blog of John Hable about Gamma Correction. I’m currently developing User interface rendering with DirectX and shaders then I must take car of correct Anti aliasing computation for typos or little vector shapes. But I never reach the contrast of the font system rendering. I know there’s some...
Apr 30th
1 note
March 2011
1 post
6 tags
WatchWatch
Drawing test in a Virtual Texture ( video version of this post ). You can admire my special coder art drawing skill…. I have also implemented a Undo/Redo mechanism and a simple Brush who is drived by the velocity and the pressure of a Wacom stylet. The fps is clamped to 30 because of the video capture but the application run in full 60 fps all the time. Due to virtual texturing caching...
Mar 11th
February 2011
4 posts
3 tags
Feb 24th
2 tags
Feb 10th
1 note
2 tags
Feb 9th
1 note
3 tags
WatchWatch
2D Virtual Texture Test This video show a 38Mega Pixel image ( 8000x5000 pixels ) with trilinear filtering with a maximum of reactivity. Based on this kind of paper : silverspaceship.com/​src/​svt/
Feb 2nd
January 2011
2 posts
3 tags
Jan 4th
1 tag
Massivement Dark & Light
Eh bien ca y est je viens de terminer le livre Massivement Multi-joueurs écrit par Vincent Pourieux. Et ma première impression est WOW (rien à voir avec World Of Warcaft) ! WOW car cela n’est pas courant chez moi de finir un bouquin de 300 pages en 2 jours, WOW  par rapports aux événements qui y sont relatés, WOW pour le courage et l’obstination d’acier qu’il a fallu a Vincent pour faire ce...
Jan 2nd
December 2010
3 posts
3 tags
Dec 3rd
4 tags
Dec 2nd
1 note
5 tags
Dec 2nd
September 2010
1 post
4 tags
WatchWatch
Quadratic shape rendering with the GPU . Based on this excellent paper http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html The main difference are : Instead of computing Cubic coefficient I convert the curve into Quadratic segment ( the upper middle ‘e’ in the video ) And the AntiAliasing is all computed in the shader without any MSAA because I compute the thin layer of 1...
Sep 7th
August 2010
2 posts
4 tags
WatchWatch
Video from the previous post
Aug 18th
4 tags
Aug 2nd
July 2010
6 posts
4 tags
Jul 19th
4 tags
Jul 13th
4 tags
Jul 12th
4 tags
Jul 7th
4 tags
Jul 6th
4 tags
Jul 1st
June 2010
3 posts
4 tags
Jun 30th
4 tags
Jun 9th
4 tags
Jun 3rd
May 2010
4 posts
4 tags
May 22nd
4 tags
May 13th
4 tags
May 10th
4 tags
May 5th
April 2010
4 posts
2 tags
Agenda Circling Forth Technical Detail →
thedemoscene: directtovideo has posted some details of how Agenda Circling Forth was created.
Apr 20th
2 notes
7 tags
WatchWatch
promises are made to be kept I found the time to edit a simple video of the cleack project. for more information see this post
Apr 9th
6 tags
Apr 7th
2 tags
Apr 6th
March 2010
1 post
5 tags
Volumetric lighting →
A good new paper on how to acheive a volumetric light effect. Really inspiring.
Mar 25th
February 2010
1 post
5 tags
Rendering API abstraction in Harmony
Hi, I’m currently working on the abstraction layer of Bleank’s Framework called Harmony. This framework is used in all Bleank’s project and is based on DirectX9 only from the beginning. With the emergence if new technology like MultiCores CPU and new rendering API like DirectX10 / 11 and the need to anticipate futures changes ( DirectX12 .. openGL etc.. ) We need to develope an...
Feb 18th
December 2009
7 posts
4 tags
Dec 30th
6 tags
WatchWatch
One of my Shader test in motion.
Dec 21st
5 tags
Dec 10th
6 tags
Dec 4th
4 tags
WatchWatch
I’ll Love to see this kind of stuff in a demoscene production. The rendering is so clean. I hope that my real time renderers will do something like that in 1 or 2 years ( with Anti Aliasing, motion blur, reflection and pseudo Global illumination ).
Dec 3rd
1 tag
“The secret to creativity is knowing how to hide your sources”
– Albert Einstein
Dec 2nd
5 tags
WatchWatch
I do some modification on the particle engine of the Bleank’s Framework. The result isn’t really impressive but it’s only a proof of concept application.
Dec 1st
November 2009
7 posts
5 tags
Nov 30th
1 note
2 tags
Modern Warfare 2
Je viens de terminer la campagne solo de Call of Duty Modern Warfare 2 et mamamia qu’elle mise en scène. La musique est excellente, les niveaux sont tout juste gigantesques et l’immersion dépasse tout se que j’ai pu voir auparavant. Un jeu qui mérite amplement son succès L’équipe d’Inifity Ward a fait un sacré boulot. La difficulté est super bien dosée,...
Nov 29th
5 tags
WatchWatch
I went to the Main demoparty this last week end (mainparty.net/). And there they projected the VIP2 ( pouet.net/prod.php?which=10 ) a demo I did with popsy team in 2000 ( almost 10 year ago… jesus the time is passing really quickly ). At the end “garbadgetruck” a scener come to us ( PoPsY Team ) and crongrats about what we have done… It was quiet funny…
Nov 28th
9 tags
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Perfume project. This is a little making of video for the production of HDRI cloud GPU rendered. The goal was to render HDRI cloud in post process and real time for a perfume scene. The music called “2M” was done by Alkama & Mo ( alkama.com ). This was a 2006 project and unfortunatly for the moment we doesn’t finished it. But we will continue it as soon as possible. you...
Nov 27th
5 tags
Nov 27th
1 note