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u2 Bleank's blog

I’ve just added the support for a LinearGradient.
It was relativly boring to got the same shader code for the D3D9 and D3D10 version ( especially for shader input binding in D3D9 ) but i finally found a solution.
The next step is to support Complex shape.
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I’ve just added the support for a LinearGradient.

It was relativly boring to got the same shader code for the D3D9 and D3D10 version ( especially for shader input binding in D3D9 ) but i finally found a solution.

The next step is to support Complex shape.

    • #rendering
    • #2d
    • #bleank
    • #framework
  • 2 years ago
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u2 Bleank's blog

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CEO and co-founder of Bleank.
Demoscener as coder in PoPsY TeAm. Passionate by real time graphic programmig, graphic design, much more...
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