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Just finish the Glyph cahe management for the font rendering part of the engine.
Each time the system encounter a glyph with a given size ( a character symbol in a font ) the cache try to pack it into a big texture efficiently. I use a maxrectangle algorithm to track free space into the texture. It’s fast and really efficient.
The result seems to me quite design ;)
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Just finish the Glyph cahe management for the font rendering part of the engine.

Each time the system encounter a glyph with a given size ( a character symbol in a font ) the cache try to pack it into a big texture efficiently. I use a maxrectangle algorithm to track free space into the texture. It’s fast and really efficient.

The result seems to me quite design ;)

    • #2d
    • #framework
    • #bleank
    • #font
  • 2 years ago
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u2 Bleank's blog

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CEO and co-founder of Bleank.
Demoscener as coder in PoPsY TeAm. Passionate by real time graphic programmig, graphic design, much more...
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