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For a project I need to simulate simple shadow and glowing effect without to have to render a shape into a BackBuffer and to compute a Blur.
So I decide to code a LinearGradient Stroke. This Stroke simply toke the distance to the shape and then output a nice gradient.
Whith  correct color and blending I got a sheap blur/shadow effect for my shapes.
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For a project I need to simulate simple shadow and glowing effect without to have to render a shape into a BackBuffer and to compute a Blur.

So I decide to code a LinearGradient Stroke. This Stroke simply toke the distance to the shape and then output a nice gradient.

Whith  correct color and blending I got a sheap blur/shadow effect for my shapes.

    • #2d
    • #bleank
    • #framework
    • #rendering
  • 1 year ago
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  1. salvadorto834 likes this
  2. u2bleank posted this
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u2 Bleank's blog

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CEO and co-founder of Bleank.
Demoscener as coder in PoPsY TeAm. Passionate by real time graphic programmig, graphic design, much more...
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