For a project I need to simulate simple shadow and glowing effect without to have to render a shape into a BackBuffer and to compute a Blur.
So I decide to code a LinearGradient Stroke. This Stroke simply toke the distance to the shape and then output a nice gradient.
Whith correct color and blending I got a sheap blur/shadow effect for my shapes.
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salvadorto834 likes this
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u2bleank posted this
