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Ok that was not that trivial to handle AntiAliased Quadratic Curve primitive on the GPU without tesselation ( I thought the Curve primitive is harder to implent than the Fill Path ).
But I did it ;)You can see some test who expose some different join and Caps for each curve with differents stroke size.
I also used previous line and Ellipse Primitive to display curves handles :)
You can’t see it with the image but roses are animated and thanks to the AntiAliasing all is super smooth and eye pleasing.
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Ok that was not that trivial to handle AntiAliased Quadratic Curve primitive on the GPU without tesselation ( I thought the Curve primitive is harder to implent than the Fill Path ).

But I did it ;)
You can see some test who expose some different join and Caps for each curve with differents stroke size.

I also used previous line and Ellipse Primitive to display curves handles :)

You can’t see it with the image but roses are animated and thanks to the AntiAliasing all is super smooth and eye pleasing.

    • #2d
    • #rendering
    • #framework
    • #bleank
  • 1 year ago
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u2 Bleank's blog

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CEO and co-founder of Bleank.
Demoscener as coder in PoPsY TeAm. Passionate by real time graphic programmig, graphic design, much more...
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