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u2 Bleank's blog

I continue experimenting brush rendering for BlackInk
Here I render Ellipse Stroke instead of Filled Ellipse on the Brush path, the result is better than I though.

I also test the result with a Simple rectangle and the result is more like a real Calligraphic pen.

NB : I will do a presentation of BlackInk at the VIP2012. So don’t miss the event ;)) and see you there.

    • #blackInk
    • #bleank
    • #PoPsY TeAm
    • #brush
    • #2d
    • #calligraphy
  • 1 month ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/40284157\x22 width=\x22500\x22 height=\x22281\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

Camera capture of the first launch of BlackInk a new Drawing software developped by Bleank.
The main purpose here is to show the SplashScreen featuring little fluid effect on top of the user desktop with transparency.

How I render DirectX on your desktop ?

Quiet simple I used this excellent article on how to draw directly on the desktop with a DirectX 9 bacbuffer. It’s pretty nice. The only problem is that it doesn’t work if you used DirectX10/11 becasue the WDM doesn’t handle correctly the backbuffer with these API. The good news is it’s only on Vista because Windows 7 ( and futur Windows 8 ) use at least DirectX10 and can now handle the alpha correctly.

Another trick to now before you try to render such effect and who isn’t explain in the article is that WDM want Premutiplied Alpha for the color of your Backbuffer.
This mean that you need to do this before presenting your Backbuffer :

Backbuffer.xyz = Color.xyz * Color.a
Backbuffer.a = Color.a

It’s important because without it your rendering will be overburned and will look wrong.

How the Fluid effect is rendered ?
I first compute a little Spring System
Then border spring are transformed into control point of a 2D Cubic Surface.
Then the Surface is clipped by the Splash screen shape
Here a picture wich illustrate the process :
    • #bleank
    • #blackInk
    • #2d
    • #drawing
    • #fluid
  • 1 month ago
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Little drawing I did in several minutes using a Shot from the Cleack Project.The native resolution is 6300x3400We will release soon video of how to do pictures like this with BlackInk a software that I develop for Bleank
blackink-drawing:

Cleack project revisited
made by u2bleank
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Little drawing I did in several minutes using a Shot from the Cleack Project.
The native resolution is 6300x3400
We will release soon video of how to do pictures like this
with BlackInk a software that I develop for Bleank


blackink-drawing
:

Cleack project revisited

made by u2bleank

Source: blackink-drawing

    • #2d
    • #drawing
    • #blackInk
    • #Generative Art
    • #bleank
  • 1 month ago > blackink-drawing
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Here’s 3 pictures done with BlackInk in few seconds.


Bleank will soon open a closed Beta so if you’re an artist and you’re interested in trying a new drawing sofwtare you can contact me.

    • #blackInk
    • #bleank
    • #2d
    • #drawing
  • 2 months ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/38316230\x22 width=\x22500\x22 height=\x22281\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

BlackInk Teaser video

Claudine Ricart has tested an alpha version of BlackInk an application developed by Bleank.

This drawing application is highly responsiveness and can precisely handle pressure and speed movement from the artist.

This little teaser show someone who don’t have the habit to use painting software like Photoshop or painter and sketch in several minutes with great pleasure.

Technically all the rendering is done by the GPU in virtual texture of any size ( limited in 32bit by 10Kx10K pixels ).
We also put a lot of effort in the user interface but more infos and screenshots / videos will emerge soon.

    • #bleank
    • #2d
    • #drawing
    • #BlackInk
  • 2 months ago
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Inspired by the latest Intel GPA I’ve developped a little control that can display a value over time.
Very usefull to debug or to find time consuming function at runtime
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Inspired by the latest Intel GPA I’ve developped a little control that can display a value over time.

Very usefull to debug or to find time consuming function at runtime

    • #2d
    • #bleank
    • #framework
    • #debug
  • 4 months ago
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Another Brush test with our mascot Scleacky.Painted by me in 2 minutes with our custom drawing  software in development.
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Another Brush test with our mascot Scleacky.
Painted by me in 2 minutes with our custom drawing  software in development.

    • #2d
    • #drawing
    • #brush
    • #bleank
  • 7 months ago
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For a project I need to simulate simple shadow and glowing effect without to have to render a shape into a BackBuffer and to compute a Blur.
So I decide to code a LinearGradient Stroke. This Stroke simply toke the distance to the shape and then output a nice gradient.
Whith  correct color and blending I got a sheap blur/shadow effect for my shapes.
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For a project I need to simulate simple shadow and glowing effect without to have to render a shape into a BackBuffer and to compute a Blur.

So I decide to code a LinearGradient Stroke. This Stroke simply toke the distance to the shape and then output a nice gradient.

Whith  correct color and blending I got a sheap blur/shadow effect for my shapes.

    • #2d
    • #bleank
    • #framework
    • #rendering
  • 10 months ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/24412204?title=0\x26amp;byline=0\x26amp;portrait=0\x26amp;color=ffffff\x22 width=\x22500\x22 height=\x22312\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

Little video of the Prod Presenter i’ve coded at the VIP2011.
The VIP2011  is a DemoParty organised by the demo group PoPsY TeAm  near Lyon.

The Prod Presenter is an application who get the property of each productions from the compo server and generate the animated screen automatically in real time.

This tool is really time saving because we don’t need anymore to edit a PSD for each compos. it was a very painfull operation after 2 days without sleeping.

I’ve developped the application at the party place, it’ was a lot of fun ;)

and The Graphic design was made by Taggy

Bonus

Photos from the party :

My development platform at the party place


ProdPresenter from orga’s point of view


Some sceners trying to finish their prod


A preview of a real time 3D music visualizer developped by Bleank ( not already released ) used to entertain the audience :)


    • #Application
    • #PoPsY TeAm
    • #Vip2011
    • #2d
  • 1 year ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/20927237\x22 width=\x22500\x22 height=\x22281\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

Drawing test in a Virtual Texture ( video version of this post ).

You can admire my special coder art drawing skill….

I have also implemented a Undo/Redo mechanism and a simple Brush who is drived by the velocity and the pressure of a Wacom stylet.

The fps is clamped to 30 because of the video capture but the application run in full 60 fps all the time.
Due to virtual texturing caching and full hardware rendering it’s possible to cover very large part of the picture without sacrifying the fluidity of the application ( unlike a lot of drawing software who suffer server lag in that case ) and then to produce some kind of nice Calligraphy.

    • #2d
    • #Calligraphy
    • #bleank
    • #brush
    • #drawing
    • #VirtualTexture
  • 1 year ago
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Calligraphic Brush Test.
The brush take into account the speed and the pressure of the pen to achieve this kind of result.
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Calligraphic Brush Test.

The brush take into account the speed and the pressure of the pen to achieve this kind of result.

    • #bleank
    • #brush
    • #2d
  • 1 year ago
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I worked on a Undo/Redo system who doesn’t hurt the drawing flow today and Bonnie has made this beautifull “Evil Poulet” to thanks me.
Enjoy ;)
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I worked on a Undo/Redo system who doesn’t hurt the drawing flow today and Bonnie has made this beautifull “Evil Poulet” to thanks me.

Enjoy ;)

    • #2d
    • #drawing
  • 1 year ago
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8Kx8K pixels ( 61 Mega pixels ) Image drawing at 60fps
Due to vector rendering the artist ( here bonnie ) conserve high detail if he want to print it :)
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8Kx8K pixels ( 61 Mega pixels ) Image drawing at 60fps

Due to vector rendering the artist ( here bonnie ) conserve high detail if he want to print it :)

    • #2d
    • #drawing
  • 1 year ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/19472741\x22 width=\x22500\x22 height=\x22312\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

2D Virtual Texture Test

This video show a 38Mega Pixel image ( 8000x5000 pixels ) with trilinear filtering with a maximum of reactivity.

Based on this kind of paper :
silverspaceship.com/​src/​svt/

    • #bleank
    • #2d
    • #VirtualTexture
  • 1 year ago
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u2 Bleank's blog

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CEO and co-founder of Bleank.
Demoscener as coder in PoPsY TeAm. Passionate by real time graphic programmig, graphic design, much more...
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