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u2 Bleank's blog

'\x3ciframe src=\x22http://player.vimeo.com/video/20927237\x22 width=\x22500\x22 height=\x22375\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

Drawing test in a Virtual Texture ( video version of this post ).

You can admire my special coder art drawing skill….

I have also implemented a Undo/Redo mechanism and a simple Brush who is drived by the velocity and the pressure of a Wacom stylet.

The fps is clamped to 30 because of the video capture but the application run in full 60 fps all the time.
Due to virtual texturing caching and full hardware rendering it’s possible to cover very large part of the picture without sacrifying the fluidity of the application ( unlike a lot of drawing software who suffer server lag in that case ) and then to produce some kind of nice Calligraphy.

    • #2d
    • #Calligraphy
    • #bleank
    • #brush
    • #drawing
    • #VirtualTexture
  • 2 years ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/19472741\x22 width=\x22500\x22 height=\x22375\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

2D Virtual Texture Test

This video show a 38Mega Pixel image ( 8000x5000 pixels ) with trilinear filtering with a maximum of reactivity.

Based on this kind of paper :
silverspaceship.com/​src/​svt/

    • #bleank
    • #2d
    • #VirtualTexture
  • 2 years ago
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u2 Bleank's blog

About

CEO and co-founder of Bleank.
Demoscener as coder in PoPsY TeAm. Passionate by real time graphic programmig, graphic design, much more...
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