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u2 Bleank's blog

'\x3ciframe width=\x22500\x22 height=\x22281\x22 src=\x22http://www.youtube.com/embed/syJoQVqigfA?wmode=transparent\x26autohide=1\x26egm=0\x26hd=1\x26iv_load_policy=3\x26modestbranding=1\x26rel=0\x26showinfo=0\x26showsearch=0\x22 frameborder=\x220\x22 allowfullscreen\x3e\x3c/iframe\x3e'

This video exhibit some custom tools, infos panels, floating winodws & UI to Debug & Profile BlackInk whitout any development environement.
This is very usefull to track performance leack in a live sessions on user platform.
You can also save a profiling session for later analysis…


Bonus : you can also see the new layer panel who will be added in the next release of BlackInk

    • #bleank
    • #blackInk
    • #debug
    • #frame
    • #profiler
    • #panel
    • #code
  • 6 days ago
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Layers are on the way
I currently worked on layers for BlackInkThis is the number one Uber priority feature who everyone request.The engine is already shipped on the public version but the feature is not exposed because there’s still some work on the interface.
Today I just finished the implementation of the proprietary file .BKD ( for BlackInk Document ). Who will contains all layers datas ( who can’t be preserved in simple .png file ). I don’t have the time for the moment to handle a real .PSD file but it’s an option for the futur.To test the current layer functionality I did this little painting using a reference image, different brushes on different layers. Nothing special except the colors who are more vivid than ever ( compared to BlackInk prior version 0.111, ).
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Layers are on the way

I currently worked on layers for BlackInk
This is the number one Uber priority feature who everyone request.

The engine is already shipped on the public version but the feature is not exposed because there’s still some work on the interface.


Today I just finished the implementation of the proprietary file .BKD ( for BlackInk Document ). Who will contains all layers datas ( who can’t be preserved in simple .png file ).
I don’t have the time for the moment to handle a real .PSD file but it’s an option for the futur.

To test the current layer functionality I did this little painting using a reference image, different brushes on different layers. Nothing special except the colors who are more vivid than ever ( compared to BlackInk prior version 0.111, ).

layers in action in BlackInk dev version



    • #bleank
    • #blackInk
    • #abstract
    • #layers
    • #2d
    • #rendering
    • #wip
  • 2 weeks ago
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Black Ink New Rendering engine

it’s been almost 2 months I work on a new brush rendering engine for BlackInk.
I spend most of the time to rewrote the way I do the AntiAliasing for brush primtives,  the way I store the tiles of the canvas ( I compress it in real time in memory to keep the possibility to brush on 10K canvas in 32bits ) And I have added the support for Layers & 64bits color ( 16bits by component ).

Its was a big refactor work who nearly come to an end.


Here a sample of what I can do with the new version of BlackInk :

image

image

    • #blackInk
    • #bleank
    • #brush
    • #rendering
    • #wip
  • 1 month ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/54437638\x22 width=\x22500\x22 height=\x22281\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

I made the edition of this promotional video of Black Ink

blackink-drawing:

Black Ink - Controllers - 2012

by Bleank

    • #bleank
    • #blackInk
    • #video
    • #controllers
    • #generative art
  • 5 months ago > blackink-drawing
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Here come my first picture made thanks to the new Controller Editor
blackink-drawing:

Flower
made by u2bleank
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Here come my first picture made thanks to the new Controller Editor


blackink-drawing
:

Flower

made by u2bleank

    • #2d
    • #generative art
    • #blackInk
    • #bleank
    • #abstract
  • 6 months ago > blackink-drawing
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The controller editor is enriched by new operators ( the list on the bottom left of the picture )
The user can define precisely the behavior of each parameter of his brush.
Here Benoit Onillon has made a Ghost dog in few second after he create a custom behavior for the default brush.
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The controller editor is enriched by new operators ( the list on the bottom left of the picture )

The user can define precisely the behavior of each parameter of his brush.

Here Benoit Onillon has made a Ghost dog in few second after he create a custom behavior for the default brush.

    • #wip
    • #blackInk
    • #bleank
    • #ui
    • #code
  • 6 months ago
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I’ve added more operators in the Controller editor of Black Ink. I can now save and restore the graph and Undo/Redo all operations.
But there’s still some missing operators and features for a public release
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I’ve added more operators in the Controller editor of Black Ink.
I can now save and restore the graph and Undo/Redo all operations.

But there’s still some missing operators and features for a public release

    • #ui
    • #blackInk
    • #bleank
    • #wip
  • 6 months ago
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Another sample of our block system who will be used in the next version of BlackInk
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Another sample of our block system who will be used in the next version of BlackInk

    • #blackInk
    • #bleank
    • #ui
    • #wip
  • 6 months ago
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Work in Progress of Controller Editor integration in Black Ink.
The controller editor will allow the user to fine tune each parameter of his brush thanks to “block” programming. We choose to avoid nodal programming with curved line for a better readability.
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Work in Progress of Controller Editor integration in Black Ink.

The controller editor will allow the user to fine tune each parameter of his brush thanks to “block” programming.
We choose to avoid nodal programming with curved line for a better readability.

    • #blackInk
    • #ui
    • #bleank
    • #wip
  • 6 months ago
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Black Ink on Steam GreenLight

Steam has opened the last week GreenLight to non gaming software.

It’s a great opportunity for us to put Black Ink on a great app store.

So if you have a Steam account upvote for us ;)

    • #bleank
    • #blackInk
    • #steam
    • #greenlight
  • 7 months ago
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done with BlackInk like always ;)
blackink-drawing:

Riviere
by u2bleank
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done with BlackInk like always ;)

blackink-drawing:

Riviere

by u2bleank

    • #blackInk
    • #bleank
    • #2d
    • #generative art
  • 8 months ago > blackink-drawing
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Now that we have released the public Beta of BlackInk I can share with you the user interface of the Application. It’s was a lot ( and still is ) of work and effort to do. All is custom made and I hope you see the difference if you try the application.
blackink-drawing:


FleurVoile with BlackInk User interface
made by u2bleank
Pop-upView Separately

Now that we have released the public Beta of BlackInk I can share with you the user interface of the Application. It’s was a lot ( and still is ) of work and effort to do. All is custom made and I hope you see the difference if you try the application.

blackink-drawing:

FleurVoile with BlackInk User interface

made by u2bleank

    • #2d
    • #blackInk
    • #ui
    • #bleank
  • 9 months ago > blackink-drawing
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Another test with BlackInk
blackink-drawing:

Colors
made by u2bleank
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Another test with BlackInk

blackink-drawing:

Colors

made by u2bleank

    • #blackInk
    • #abstract
    • #drawing
    • #2d
    • #generative art
  • 9 months ago > blackink-drawing
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blackink-drawing:

Julia
made by u2bleank
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blackink-drawing:

Julia

made by u2bleank

    • #2d
    • #blackInk
    • #drawing
    • #bleank
  • 9 months ago > blackink-drawing
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The release of the public bet of BlackInk approach. Here’s a sample of what you can do with it.

Silure
made by u2bleank
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The release of the public bet of BlackInk approach. Here’s a sample of what you can do with it.

Silure

made by u2bleank

    • #2d
    • #bleank
    • #blackInk
    • #drawing
    • #generative art
  • 9 months ago > blackink-drawing
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u2 Bleank's blog

About

CEO and co-founder of Bleank.
Demoscener as coder in PoPsY TeAm. Passionate by real time graphic programmig, graphic design, much more...
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